UPDATE: Lack of work done, and reasoning for said lack of work


Hey, 

So as you probably can guess by the title, I haven't worked on this game since I made the post last, and I would like to share some insight as to why that is the case, and what will be the new focal point moving forward.

To reintroduce myself as a developer, hello, I am Kenny. I am the lead and only developer working on InK City, I work in Unreal Engine and I have been trying to create a game for years somewhat coming close to the format Grand Theft Auto had set out. My goal is to create a game that people enjoy and will replay for years to come. While I know for a solo developer that is a pipe dream, I know it can be done and I strive to show that reality.  Although due to personal factors, and technical difficulties, it has rendered as a harder task then I thought. 

First off, the personal reason, I have had a lot to deal with this year, with my GCSEs, which I didn't think could or would consume my time as it did, but I was finding it hard to find time to make my game work and write out plans for the title. Along with this, my hard drive which contained all of the files containing InK City had not only corrupted but died on me during a move in early May. Which was literally the worst thing that could happen. As of writing this, I am having to use my old laptop 120GB SSD as a secondary drive in place of the 1TB WD drive I had prior. 

But, like all bad things that come my way, I have a plan to fix things. If all goes to plan, I should be upgrading my PC this christmas, and I am hopeful and determined to get this game in the works when I do. So, I will be working on planning and researching until then. To ensure this goes to plan, I will be making (hopefully) weekly updates and development logs to give you guys insight on what I am doing at the time of development and to ensure a quality product is recieved at the end of the development time. 

So as for now, TWD is logging off...

See you when I get this sorted out!

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